Scrapbook [17/02/19]


“Machinima’s position within the field of visual culture is ambiguous, as it belongs simultaneously to different contexts, including contemporary art, experimental cinema, and game fandom. A practice once limited to a subculture has now become a global phenomenon, as a ​conjunction of interests coalesced around the idea of digital gaming as a space for visual experimentation. ​An increasing number of artists who do not necessarily associate with electronic entertainment – or even reject its overt and implicit ideologies – treat video games not to amuse, but as a resource that can be used, abused, and discarded. They question structures of surveillance and control; sex, gender, and class representation in media; political and/as personal issues; authorship and originality; memory and loss; the utopian promises vs. the dystopian consequences of technology. From art schools to online forums, from video sharing sites to live streaming platforms, machinima is evolving both conceptually and aesthetically in unexpected, and therefore interesting, ways.” - ‘Machinima Is Not A Game’ - Matteo Bittanti


Previous video: https://youtu.be/_FQJEzJ_cQw somewes's WR: https://youtu.be/CdTLDDvmNFs Kosmic's PB: https://youtu.be/Gum4GI2Jr0s - My Twitch: https://www.twitch.tv/bismuth9 - My Twitter: https://twitter.com/Bismuthi - My Discord https://discord.gg/HuVcquK somewes (4:55.796 WR) - Twitch: https://www.twitch.tv/somewes - YouTube: https://www.youtube.com/user/somewes - Twitter: https://twitter.com/somewes - Minus World Ending WR: https://youtu.be/m-xajkj9ZNo Kosmic (4:55.913) - Twitch: https://www.twitch.tv/Kosmic - YouTube: https://www.youtube.com/user/Kosmicd12 - Twitter: https://twitter.com/kosmicd12 - Warpless WR: https://youtu.be/X4UbpLp7DzU - Glitchless WR: https://youtu.be/vzFWH0mJOw0 Super Mario Bros.
"The most clutch gamer alive." It was supposed to be a joke but somehow this happened- the first 4:55 in Super Mario Bros. and probably the last second-barrier that will ever be broken in this game. When I say "My FIRST run" in this video, I mean my first run ever to get past 1-2 on that pace.
http://www.coryarcangel.com/things-i-made/supermariomovie/ You can download the rom file from the link above.
Please leave a 'Like' to show us which runs you enjoy most. Run starts at 05:45. #151, played by PEACHES_ ((http://www.twitch.tv/peaches__) Time 0:22:22 Category - 16-Star, 1-handed © 2014 SDA Couch commentators: Released in September 1996, Mario 64 launched the Nintendo 64 to awes of the new 3D game play.
SORRY FOR FRAME DROPS*. Was still on shitty laptop here, in the process of setting up new PC heh.. god run with bad ending.. has happened before, but this run really was an unforgettable moment in speedrunning, still gotta get that 1:38. -- Watch live at https://www.twitch.tv/cheese05
SUPERMARIO SLEEPING (with butterflies). An Art-Machinima movie by Miltos Manetas. Made with SuperMario for Nintendo 64, first shown at the exhibition "Fatto in Italia", (Made in Italy), ICA, London, 1997. It has been show all over the World in many gallery and Museum exhibitions.

The entire fight from EVO 2004 between Justin (chun-li) and Daigo (ken).

jake reid.jpg
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Ce qui me manque (Isabelle Arvers, 2019)


Machinima has been appreciated in many ways, whether as an unexpected outcome of game technology, as an economical and accessible alternative to frame-based animation or, following Henry Jenkins (2011), as a form of DIY media. Through its childhood, machinima has been characterized in terms of unanticipated innovation, subversion, modification, and hacking, as well as ideas about new narratives, forms of production, spectatorship, media consumption and fan communities. In other words, machinima offers plenty of opportunities for taking positions about the promise and potential of a new media format. As machinima moves through its adolescence into young adulthood, its many parents, students, and teachers look forward to the next sixteen years of innovation and creativity.
— 'Understanding Machinima' - Jenna Ng
This film introduces the book, Understanding Machinina: Filmaking in Virtual Worlds, edited by Jenna Ng and published by Bloomsbury (2012). The film was premiered at the Machinima Expo 2012 in New York. In what may be a new genre of academic machinima, we are introduced to the collection of essays, "Understanding Machinima: Essays on Filmmaking in Virtual Worlds".
Agency, Simulation, Gamification, Machinima: An interview with Isabelle Arvers and Jenna Ng. Jenna Ng, editor of 'Understanding Machinima: Essays on Filmaking in Virtual Worlds' looked up Isabelle Arvers when she was in Paris, having already known a little of her interests in and read her published articles on machinima.

Matt Turner

Matt Turner is a film, arts, and culture writer, editor, and researcher from London, UK.

https://www.mattlloydturner.com
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2018: Music